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  3. Old School's first Wilderness World Boss. Enter at your peril! View the full article
  4. Fresh from the Summer Summit: Project Zanaris! Wait, what’s that...? View the full article
  5. Let’s talk Plugins, HD, and Mobile! View the full article
  6. Take a look at everything we're proposing for Varlamore's third major update! View the full article
  7. We'd like to bring you a number of highly-requested changes from our fifth Game Jam! View the full article
  8. This year's Summer Summit was action-packed! This blog's here to help you get an overview of everything we've shared! View the full article
  9. Leagues is back, check out this blog to see what's new in Leagues V: Raging Echoes! View the full article
  10. Varlamore's story continues with new quests, areas, bosses and skilling activities! View the full article
  11. Last week
  12. After getting their mace trip exploded by Fate and then ragged in singles Infliction began to get paranoid. At this point we were prepared to do the same thing but we decided to let the paranoia simmer for a bit so we could get a cleaner hit on them. Instead we switched over to a mace trip of our own. There's levels to this game and it's why during the EST timezone if you're in multi you'll need to be carrying an orb. Catching a handful of quick +1 snatches in multi we our spy streaming as IF sat outside the cave exit (SINGLE BTW) waiting for anyone to come out. Eventually the time was ripe as they ran down to the bank and returned quickly to mace again on the same world. As they began to run over from singles to the south exit their fate was already sealed. WG would be on their way over in the same direction but it didn't stop us from spinning around and catching IF in two separate clumps trying to mace blowing them completely off the map. Their members were able to keep themselves company in Edgeville bank knowing that their mace trip was coming to an end. With WG still coming in from the west side we simultaneously took out two clans in a matter of minutes. Paranoia would be at an all time high but they thought they were safe given their next move. Their open cc allies would try to call them up to 50 portals to mace Vengeance but we were a step ahead of them as always. Logging in simultaneously we caught IF by surprise and took them for their mace sets yet again allthewhile fighting Vengeance. Having cleared IF off the map we moved to the east and killed the few they had left returning before leaving the world knowing that their Latino alliance had now been invited to share their clan chat (We know every move). With multiple clans being victimized and forced into one cc we decided to follow around Vengeance at a couple different locations and were able to get some short scraps out of them given they had a decent pull. Having cleared them a couple times we spotted them moving to Callisto where we waited for them inside the exit tunnels as they left the Callisto cave and barraged them out. To finish up we swept a few more spots before calling it a night.
  13. Started our night out by annihilating Latin Wild outside of the Callisto cave. Was funny to see 50 vennies running away like their heads were just cut off. Knowing they'd remass with more we decided to let them marinate a bit so we'd get some sort of resistance out of them. A 1:2 advantage wasn't quite enough for them to manage. While we had Latin Wild marinating the fridge our radar picked up Infliction's midget trip running around Abyssal demons. Catching 3 of them in a clump for whatever reason the other half (less than 5 lmao) didn't get the warning that we were coming because so few people are actually unmuted in their discord. We ended up chasing the rats around the circle letting them know that we were ready to follow them no matter what hider location they could move to. Eventually our friends in Latin Wild were ripe enough for another bite. Despite having gained even more this time around they were pushed all the way east to single and retreating all together and calling off returning before anyone could blink. Spending the rest of the night hopping around we'd find Paragon's midget trip among some other small groups while all victim clans decided to share an open cc yet again because they can't fend for themselves. Shame you have to look over your shoulder every night and pre-orb just in case. If that's not a victim mentality I'm not sure what is.
  14. Came time to take care of business so we massed up to overtake the wilderness. Our first scuffle would be with Vengeance and they'd try their best but were eventually overwhelmed by our numbers and were cleared in a couple of minutes. The hype surrounding the trip would soon grow as we'd continue to decimate the wilderness. Next on the plate would be Sicarios who were up to their usual shenanigans where they sit around looking over their shoulder wondering when they're going to get hit. With 90% of their channel muted we rushed them outside of the Callisto cave and cleared their entire clan with one quick wipe. Given the poverty their clan members are in we weren't the only clan with a spy that night and SoG+DK attempted to do the same but were too late. They were instead greeted by Deathrow as we began our push back on top of them to the west as Sicarios called off returning and hopped to re-mass their open cc. Having cleared SoG we moved to the bank to switch our gear. Following a few quick maces we switched back into our fight gear seeing that Vengeance still lurking and we were a bit blood thirsty. Before long we found them inside the slayer cave fighting a mixture of SoG/Veng/IF all fighting each other. Following a few clumps Veng were sent retreating down the tunnels so we cleared out the remaining SoG/IF members outside the cave before chasing down the last of the Veng still lurking in the cave. To wrap up the night we finished by following The Storm around and ending their trip for the night. Divine Kings were soon to follow suit all the while SC/LW/IF shared a cc because none of them are capable of lasting long enough in game solo.
  15. This week we have more Poll 82 updates plus some Araxxor bug fixes. View the full article
  16. RuneBreaks is an Old School-inspired Drum n Bass Album, check out this post to learn more about it! View the full article
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