♱stevie 48 Posted June 23, 2020 If you could implement one update within the wilderness (mechanics, bosses, locations w/e you want) to improve the clan world/fights, what would you do? P2P - wilderness activity is pretty high imo. widening the rec caves area where we fight would be nice tho F2P - some form of update to incentive entering the wilderness and allowing for a food chain to be created Share this post Link to post
Nullusion 1336 Posted June 23, 2020 P2P: The deeper you go in P2P wild the more profitable it is. F2P: Make obstacles huggable. Remove Annakarl tabs. Fix servers so they can handle more than 100 people on a screen without flashing or disappearing. Remove snares. Magic protect halves a freeze. Share this post Link to post
Babeff 797 Posted June 23, 2020 1 hour ago, Nullusion said: P2P: The deeper you go in P2P wild the more profitable it is. F2P: Make obstacles huggable. Remove Annakarl tabs. Fix servers so they can handle more than 100 people on a screen without flashing or disappearing. Remove snares. Magic protect halves a freeze. The f2p suggestions hurt me Share this post Link to post
True Hero 14 Posted June 23, 2020 1 hour ago, Nullusion said: P2P: The deeper you go in P2P wild the more profitable it is. F2P: Make obstacles huggable. Remove Annakarl tabs. Fix servers so they can handle more than 100 people on a screen without flashing or disappearing. Remove snares. Magic protect halves a freeze. I like the p2p idea but for f2p I would prob try something like more resources and maybe an f2p exclusive boss in multi so ppl have a reason to f2p pk again Share this post Link to post
ΦVio 92 Posted June 23, 2020 add a logout timer like in dmm so people can't insta log when I hop in Share this post Link to post
Lirk 135 Posted June 23, 2020 p2p - remove bh + remove the rev caves, reallocate the revs throughout the wilderness. f2p - needs upgraded gear. rune and monk/mage robes don't cut it. unique to f2p, such as FOG rewards Share this post Link to post
Scleritis 1 Posted June 24, 2020 Remove clan wars so f2p wilderness fights happen again and ban anyone caught trying to fight in a 3x3 box Share this post Link to post
ΦBrodi 252 Posted June 26, 2020 Can't left click people in CC -or- One NPC team cape vendor in edge for the team capes. Team capes act as basic ava's and magic capes. Limit wilderness worlds. No total worlds should have access to wilderness. Share this post Link to post
Φbreak 65 Posted June 26, 2020 On 6/23/2020 at 1:49 AM, Nullusion said: P2P: The deeper you go in P2P wild the more profitable it is. F2P: Make obstacles huggable. Remove Annakarl tabs. Fix servers so they can handle more than 100 people on a screen without flashing or disappearing. Remove snares. Magic protect halves a freeze. would add fog for f2p also, make better def armors Share this post Link to post
♱IWOOF 83 Posted June 26, 2020 On 6/22/2020 at 11:49 PM, Nullusion said: P2P: The deeper you go in P2P wild the more profitable it is. F2P: Make obstacles huggable. Remove Annakarl tabs. Fix servers so they can handle more than 100 people on a screen without flashing or disappearing. Remove snares. Magic protect halves a freeze. solid idea Share this post Link to post
♱stevie 48 Posted July 3, 2020 On 6/23/2020 at 8:05 PM, Scleritis said: Remove clan wars so f2p wilderness fights happen again and ban anyone caught trying to fight in a 3x3 box this lol Share this post Link to post
Casper 2 Posted July 17, 2020 On 6/23/2020 at 6:05 PM, Scleritis said: Remove clan wars so f2p wilderness fights happen again and ban anyone caught trying to fight in a 3x3 box I like this idea a lot. Clan wars gotta go Share this post Link to post
Ndo 143 Posted July 24, 2020 F2P - improves armors and ban box fight style Share this post Link to post