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stevie

Your Wilderness Update


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If you could implement one update within the wilderness (mechanics, bosses, locations w/e you want) to improve the clan world/fights, what would you do?

P2P - wilderness activity is pretty high imo. widening the rec caves area where we fight would be nice tho

F2P - some form of update to incentive entering the wilderness and allowing for a food chain to be created

 

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P2P: The deeper you go in P2P wild the more profitable it is.

F2P: Make obstacles huggable. Remove Annakarl tabs. Fix servers so they can handle more than 100 people on a screen without flashing or disappearing. Remove snares. Magic protect halves a freeze.

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1 hour ago, Nullusion said:

P2P: The deeper you go in P2P wild the more profitable it is.

F2P: Make obstacles huggable. Remove Annakarl tabs. Fix servers so they can handle more than 100 people on a screen without flashing or disappearing. Remove snares. Magic protect halves a freeze.

The f2p suggestions hurt me

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1 hour ago, Nullusion said:

P2P: The deeper you go in P2P wild the more profitable it is.

F2P: Make obstacles huggable. Remove Annakarl tabs. Fix servers so they can handle more than 100 people on a screen without flashing or disappearing. Remove snares. Magic protect halves a freeze.

I like the p2p idea but for f2p I would prob try something like more resources and maybe an f2p exclusive boss in multi so ppl have a reason to f2p pk again

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add a logout timer like in dmm so people can't insta log when I hop in

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p2p - remove bh + remove the rev caves, reallocate the revs throughout the wilderness.

f2p - needs upgraded gear. rune and monk/mage robes don't cut it.  unique to f2p, such as FOG rewards

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Remove clan wars so f2p wilderness fights happen again and ban anyone caught trying to fight in a 3x3 box

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Can't left click people in CC

-or-

One NPC team cape vendor in edge for the team capes. Team capes act as basic ava's and magic capes.

 

Limit wilderness worlds. No total worlds should have access to wilderness.

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Bolas and resting option bahahahahha!

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On 6/23/2020 at 1:49 AM, Nullusion said:

P2P: The deeper you go in P2P wild the more profitable it is.

F2P: Make obstacles huggable. Remove Annakarl tabs. Fix servers so they can handle more than 100 people on a screen without flashing or disappearing. Remove snares. Magic protect halves a freeze.

would add fog for f2p also, make better def armors 

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On 6/22/2020 at 11:49 PM, Nullusion said:

P2P: The deeper you go in P2P wild the more profitable it is.

F2P: Make obstacles huggable. Remove Annakarl tabs. Fix servers so they can handle more than 100 people on a screen without flashing or disappearing. Remove snares. Magic protect halves a freeze.

solid idea

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On 6/23/2020 at 8:05 PM, Scleritis said:

Remove clan wars so f2p wilderness fights happen again and ban anyone caught trying to fight in a 3x3 box

this lol

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On 6/23/2020 at 6:05 PM, Scleritis said:

Remove clan wars so f2p wilderness fights happen again and ban anyone caught trying to fight in a 3x3 box

I like this idea a lot. Clan wars gotta go 

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F2P - improves armors and ban box fight style

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